I set RVT for my landscape composition in a way where each tile has it’s own landscape material, RVT volume and RVT asset. It works and makes my landscape material shader less complex as well as gaining good 2ms. But I couldn’t get textures to look consistently good at angles. It’s especially noticeable in VR. No matter how much I change resolution and feedback resolution factor I keep getting blurry textures at angles and at the edge of the screen.
What am I missing?