Sorry for the confusion, what I mean is that we use SVT as well as RVT in the same project, but we don’t use them together in the same material, our Landscape master material is separate from our environment props master which actually uses the new Material Layer Blend stack which is not possible to use in landscapes. We are planning to use RVT for the landscape with non-SVT textures, and use SVT on larger object textures, we don’t currently plan to mix both SVT and RVT into the same materials but its good to know this is not a recommended approach we will avoid any thoughts of trying it. The nice benefit of this approach in the project though is SVT saves us some memory in our environmental props, which we then plan to spend in RVT to lower the landscape complexity and also let us potentially bump up the landscape material complexity a bit for better effect. As we understood it this seems like the optimal approach to using them together in the same project.
Since the thread was about both types of VT’s I wanted to add they are currently using SVT as well and have not had any issues regarding that use.
I hadn’t actually seen this posted anywhere but I assumed since its early there would be more improvements coming, just providing some feedback on what I’ve seen so far trying to use it. Since the goal of UE5 is to support large worlds I would imagine this to be the case. Thanks for the info.