In the 4.24 and 4.25, every time I import UDIM textures into the engine. the textures automatically become one texture file even I didn’t enable virtual texture streaming.
So I want to know, is there any way I can import those UDIM files separately like the old days? If there is a way to control the virtual texture not get blurred will be better.
The reason why I don’t want to use VT is when I rendered out the sequence images sometimes there are several mipped textures. It’s very annoying but I still didn’t get a solution for that.