Virtual Texturing Feedback

Hey… currently it is impossible to even import a 16k x 8k texture, it will hard crash with a failure to allocate memory. The amount of memory it is trying to allocate is huge (in the GBs), so there seems to another issue not related to just the size in memory for the textures. This is from the 4.23 branch on github. But generally marking texture as “Stream Virtual Texture” works.

Tommy.

EDIT: UDIM based import works, both in terms of single (initial file import) and as part of an import of a model… Cool!!!