Virtual Texturing Feedback

hey I have a question for you.

Within a material I am able to convert the Runtime Virtual Texture Sample to a parameter.


This works and allows you to edit the material instance by assigning it a new VT
customVT (2).png

Obviously, one would also have to change the render target in the volume and in the landscape VT parameter.
As you can see (because “2” has color) The texture is correctly rendered.

However the landscape material is not actually using the instance modified value / All I get is black.

I was hoping to use this method to be able to instantiate a different instance per world composition tile map.
End up with a set of assets for each tile somewhat like this

Instead of having to also have a separate material for each VT.

Any word on this / a different pathway to bring the improvement to World Composition?

Also, maybe you can raise the issue with whomever is in charge of world composition - it would be nice to have the option to import tiles with the automated creation of these files, since they would all probably (because of biomes maybe not) mostly be the same.