Virtual Texturing Feedback

Hi!

I am doing some tests, but I guess I am doing something wrong, I hope you can help :slight_smile:

  • In Maya, I have one object with a UV shell ocuping more than one udim tile, and in Unreal I can see a black line where the UV tile “cuts” the UV shell, is this expected? (I baked the texture with Octane) I would love this to work so I can do this big with chunks of photogametry, both geo and textures.

  • Also, the textures don´t line up perfectly, the line up good in the classic uv space, tile 1001, but not in the others.

Thanks in advance for your help and time, much appreciated :)))