Hi!
I am doing some tests, but I guess I am doing something wrong, I hope you can help 
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In Maya, I have one object with a UV shell ocuping more than one udim tile, and in Unreal I can see a black line where the UV tile “cuts” the UV shell, is this expected? (I baked the texture with Octane) I would love this to work so I can do this big with chunks of photogametry, both geo and textures.
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Also, the textures don´t line up perfectly, the line up good in the classic uv space, tile 1001, but not in the others.
Thanks in advance for your help and time, much appreciated :)))