Virtual Texturing Feedback

Hey , thanks a lot for the clarification.

In my case I don’t want to read the feedback of missing tiles. I just want to be able to update “tiles” or texture portions “at will” from C++ code. Is this possible with the current implementation? In case it is… could you point us to the functions / APIs that would allow to do that?

So if I have a virtual FTexture2D… where’s a way to update tiles into it from C++ code so that the system automatically takes care of the min mips per region? (to avoid sampling “unmapped” tiles)