Is Virtual Texturing enabled out of the box? Tried the official 4.24 version but trying to convert a texture to virtual texture does nothing. The same happens when downloading the code from dev-rendering branch.
If you look at the code in FAssetTypeActions_Texture::ConvertVTTexture you see that the code was disabled like this: #if 0.
Do I need to enable something in the code of compile it somehow to have VT working?