Virtual Texturing Feedback

Hi
I’m desperately trying to use Virtual Streaming Textures in order to load multi-UDIM textures, however it just doesn’t work.
I’ve enabled VT in the Settings and I’m using a 4x4 UDIM layout (1001-1004;1011-1014;1021-1024;1031-1034) which is a power of 2 but it still won’t work.

Please see my example below:

  1. Textures applied on plane mesh as seen in Mari & Maya viewports. The order is as expected:

  1. Textures applied on plane mesh as seen in Unreal Editor viewport along with mesh Detail. The order is wrong:

  1. UE Texture Editor view with Details:

  1. UE Material Editor with Details:

I’ve spent a few days trying to solve this so any help would be greatly appreciated!

Thanks