Virtual textures - why not always use them?

This is an interesting topic.
Judging from the Virtual Texture streaming description (remember to not mistake it with Runtime Virtual Textures), it seems like we should always use them, for their superior streaming method.

But we would need a real comparison test, e.g. a scene that uses many textures as Virtual Textures and an identical scene but with regular textures. Then compare ms, memory, and so on…

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