Guys I am new to UE5.
I am using Metascan objects of the highest quality and nanites. I believe these are using 8k textures.
I am already getting texture pool warnings. I have set the pool value to 6 GB of VRAM for now, but how do I reduce the texture sizes to 4 K for the objects in my scene?
edit: Thanks I got it, LOD bias in texture.