Virtual Sticky-Note?

Hello SBiegun_PDG,

I was looking over your issue and I have an example that may be viable depending on your needs. Please note that you will need to Enable Blutility (Eidt > Editor preferences > Experimental > Editor Utility Blueprints (Blutility)). I hope this information helps.

Things you will need:

  1. You will need to create a PlacedEditorUtilityBase for the following example
  2. You will then need a widget blueprint (This will contain the note that you would like leave (I used an editable text box))
  3. You will need to add a widget component to the PlacedEditorUtilityBase

Example:

This is how you create a PlacedEditorUtilityBase

The blueprint below will be placed in the event graph of the New PlacedEditorUtilityBase. In short it sets a 3D Widget’s location and rotation so that it pops up in front of the editor’s camera. The second function will hide the Widget and set it up so that it is no longer auto selected on compile (set up below).

This will be the construction script of the PlacedEditorUtilityBase. This makes it so that the PlacedEditorUtilityBase is automatically selected when the next person opens the project. After this all they need to do is scroll down in the details panel and select Call note (Shown below).

74497-notepopuphelp2.png

This image shows how to use the blutility that calls the custom event that is setup with in the PlacedEditorUtilityBase

This is what you will need to check so that the blutility shows up in the editor when the PlacedEditorUtilityBase is selected

Make it a great day