So, i need to find a formula, cause the speed can be variable, so the distance between actor and pawn before stop input can be different
with a pawn movement component, I’d use extreme numbers to check that speed/acceleration and deceleration of my pawn movement component are working correctly.
If it is, I’d use a Get Distance between Actors node and use a branch to turn off movement input when you are within a certain distance
Then, I’d tweak the speed first, then the acceleration…
Finally, I’d tweak the deceleration to ensure that your pawn arrives approximately where the object is
you might also consider returning to Vinterp without a pawn movement component (very efficient) or using a proper navmesh with pathfinding (slower, good for rpg)