Vinterp on moving target

I have add a “Floating Movement Component” to my pawn. Now in my tick, i get the direction of a target in each tick, and i add input movement toward target. I can manage the max speed, acceleration and desceleration of the pawn. The problem now is, when i reach a moving object, the pawn oscillates around him.

I think i just need to check the distance between pawn and object, and reduce the speed for stabilazes movement