Vinterp on moving target

The get velocity node seem return alway 0,0,0. but you are right for speed based on distance to target. If target is far pawn position, the speed is higher than if it near. The speed is down when pawn approach the target. it’s clearly visible without measures

It’s more like rpg move by click, i dont use character class, just base pawn, so without movement component (maybe wrong way). Player start on an actor, and can move on other actors by clicking on it. I want to be able to manage the speed between two actor (like, more you have level, more you can move fast). and able to reach moving actor at different speed in smooth way and (the problem) if it possible regardless of pawn speed.

To be clearer, the speed of the actors must not penalize the possibilities of displacement while not changing the speed of movement of the pawn.
Maybe not possible, cause the logic want you cant to reach object if speed faster than you…