Vinterp on moving target

What part of setting do you want to see ?

The camera shaking only when the pawn stand on the object.
Yes, i’m sure about collision. The mesh is set to no collision, like the camera and springarm, and my capsule component is set to be ridiculous little (more little than the mesh), and only have custom overlapping setting in collision, all other is set to ignore.
And, my pawn is never in contact with the object stanging on. My object has no collision too.

When the pawn stand on yhe object, i have delay between the object movement and pawn movement. The pawn seem alway move late, so, when the pawn catch the moving object, this object move, i have delay, and pawn move, and when the pawn catch again the object, he move again, and later, pawn follow him… I dont know how to i can explain that better… :frowning: