Vinterp on moving target

I agree with you for control over speed, acceleration and deceleration and turning boost. But, if i just drop the vinterp, i have this “lag effect”. My camera follow the pawn, and the pawn follow object, so, my camera is shaking every tick, cause the add input vector (or add input movmeent) is not really smooth, i dont know why. The effect is very ugly.

Another issue without vinterp is the elastic effect when the object is reached, It’s probably causing by velocity, Deceleration dont seem have effect when i stop the input. So, the pawn exceeds the target, comes back, exceeds the target, comes back, and after 2 or 3 times, it stabilize on the target. i guess i need to do something like reduce acceleration regard of the distance, i have tried some things, but i always have ugly effect…

This movement mode is very hard to grasp :frowning: