Vinterp on moving target

I guess it would be better if you could drop the Vinterp and rely on the Floating Pawn Movement component to meet your aim: because you’d have complete control over speed, acceleration, deceleration and turning traction.

I’m not quite sure why it would be moving around the target in an ellipse… but the first thing I’d try would be to cut out the vinterp and simply add the input to the component and not the pawn itself.

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