Viewport Editor set cineCamera position on keystrokes in play mode

Sounds so simple yet here I am, hoping for some guidance. I’ve seen different takes on this question. Some answers relate to the game mode, I saw it working on a custom cineCamera that can snap to locations based on the “attach to actor node”, etc. I have some success creating my own blueprint actor and adding a cineCamera component to it and then moving the location of the actor (only works in simulate mode by the way). My question is rather straight forward. Can a cineCamera be either parented or its location manipulated so as to have it jump to pre define positions when I play and view this camera in editor ? When I try this, I can see the position in the detail panel of the cineCamera updating, but not what the camera sees. This jump needs to be trigger by a user so I am not using the sequencer. It “sort” of works as a blueprint actor but the goal is to affect the cineCamea in the level blueprint. Press a key, reposition the cineCamera. Possible?