View mode hotkeys don't work half the time

so i’ve finally had the hotkeys break again. I opened the editor and it IMMEDIATELY reimported some texture files before the editor finished loading and I think that’s what breaks the hotkeys. I was then trying to get the hotkeys to work again and I swore what seemed to fix them was to rebuild the lighting. So I tried that and it didn’t fix them. I was thinking that maybe the reason why that didn’t fix the lighting is because i didn’t have to press the APPLY LIGHTING button that sometimes shows up after you compile lighting and it didn’t appear this time. I’m not sure why that button shows up sometimes and sometimes it doesn’t. My guess was that if you compile lighting and then don’t do any changes to the level, it auto applies the lighting and skips loading that button? So I then pressed the compile lighting hotkey again and immediately started duplicating and moving some meshes, thinking the APPLY LIGHTING button would show up now because i have made some level edits while the lighting was being compiled. Well, the APPLY LIGHTING button still didn’t show up so i’m still not sure why that button shows up, but what is fascinating is that it fixed the hotkeys… (Btw, i’m duplicating the meshes by alt-dragging the tool handle, that might have something to do with it? just alt-duplicating meshes alone doesn’t fix it because i’ve tried that. But maybe alt-duplicating meshes while lighting is compiling does. The only other logical fix is that you have to compile lighting twice? heh) So I then wanted to try and break the hotkeys again to get this to be a reproducible bug and so i closed the editor and overwrote 3 texture files. Then loaded the editor and noticed that it fully loaded the map and i was able to move around in it for a couple of seconds before it finally decided to auto-reimport the textures. After reimporting the textures, i found that it didn’t break the hotkeys. …continued in next comment…