(VIDEO) UE4's Geometry Mode is inadequate when compared with that of Quake 1

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While I disagree with you completely about your second line, and generally do agree with you about people who aren’t willing to use a 3D tool at all, right here depends completely on what they’re making. I’ve no doubt that is true of whatever it is that *you’re *making. But if you take something like, you know, CS, or Half-Life, or something Quake-esque, or Thirty Flights of Loving to use a more modern example, there’s very little you would need a 3D app for.

You shouldn’t need Maya or whatever for simple. Once you’re trying to do anything more complicated than the kinds of stuff the Quake community turns out, yeah, you should probably be getting into meshes. But we can’t even do that right now. The statement in the thread title is true: Quake 1 has better level design tools than Unreal does.

Luckily, there’s now a plugin you can use to make your levels in Quake 1’s tools (more realistically Source’s but whatever) and import straight into Unreal!That is still not as good as just providing the functionality though.

As for callin’ people lazy, I dunno, man. You used a vague generalisation that you knew referred to a lot of people here and then insulted that. I dunno if that’s better? :smiley:
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It seems that the number of people that are shooting for that quality level is very low, hence why it’s not necessarily a pressing.