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In which case you are willfully ignoring everything everybody is saying, and what I’ve said in my videos. I don’t whip out the phrase “straw man” lightly (irks me, for whatever reason) but you are attacking straw men.
As others have mentioned, you are also being a bit of a jerk - you’re perfectly entitled to argue and discuss and disagree, but that is not what you’re doing when you paint everybody who disagrees with you as lazy, inexperienced, or lacking expertise and flexibility. You’re not discussing, you’re dismissing, which is a bit rude. Let’s all be discussing with a view to learning and sharing ideas, huh? Old Guard stuff never helped anybody.
Nobody here is saying they want in-editor tools as a replacement for 3D modeling. 3D modeling tools have been being used erroneously as a replacement for level design tools. Think about the chronology of that for a bit. Before, game engines had level design tools. 3D modeling tools were still used for a *lot *of stuff in games. That was fine! But the need for level design tools never went away. People just stopped providing them.
Here are some things which are true:
**-Level Design is a skill
-3D Art is a skill
-Most 3D Artists are not good at Level Design, and most Level Designers are not good at 3D Art! Just like how most professional football players are not also professional surfers! It can happen, but it isn’t likely!
-Level Design tools are not good for creating 3D art - that’s not what they’re for
-3D Art tools are not good for creating levels - that’s not what they’re for
-Good 3D Art tools are available!
-Good Level Design tools are *not available. *We want to make them available!
-The availability of Good Level Design Tools benefits everybody! And it negatively impacts nobody!
**
So, you know - what’s the angle here? Why would you be being negative in here? Is your goal purely to stop other people getting what they want, not because it affects you if they get it, but because you don’t happen to want the same thing? That would be weird!
#hopethishelps
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If you read what I posted I was careful not to say that here is lazy or any specific person.
Also, I disagree that 3D tools can’t be used to design a level, the only thing they lack is the functionality (mainly things like collision being included by default and having to export meshes to UE4 to use them).
I think what you want is some improved level tools, which there’s certainly a need for even if you’re just blocking out a level. But what I’m responding to is the people that don’t want to use a separate 3D program at all and want to be able to do it all in UE4, which is a waste of development time. It affects me as a user because if Epic has to develop a then that means the have to dedicate resources for that and then other features don’t get attention. I would rather they work on things that most people would benefit from.