(VIDEO) UE4's Geometry Mode is inadequate when compared with that of Quake 1

[=;441287]
may sound like a dumb question, but why would u even WANT to use bsp rather then a 3d package. Manipulating polygons with full control is way easier… Build your entire level inside your 3d package if need be… or box out your bsp portion there… it has all the snapping to grid… and u have no rules to follow . Polygons can be slided up and extruded anyway u want.
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Because BSPs approach is significantly faster than traditional modeling tools when it comes to modeling of certain kinds of architecture.
BSP building handles automatically texture unwrappings, snapping and takes care of many other things, which you’ll be doing by hand with traditional modeling tools.

Try quickly modeling a city block with interiors, you’ll quickly run into issues with “polygonal” approach.

[=;441487]
Which means you don’t need the level of control that 3D programs offer. While the tools in UE4 can be improved a bit, they don’t need to be at the level where you could do an entire level without using static meshes, since that would be a waste. Most of the people that want more modeling tools are lazy and simply don’t want to use a separate 3D program to make their meshes. It would be nice, but a 3D artist can use their 3D software to create content for anything that uses 3D, rather than the one game engine.
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Please don’t turn into another “I oppose all kinds of BSP” thread. You’re moderator, after all.

The tools need to be at level where level can be done without 3d package.

People are not lazy.

3D package is a suboptimal solution for situatiosn where you need to quickly make a lot of structures. Blender is actually not a very good tool for architectural modeling, because you can’t quickly put blocks, resize them, snap to each other in such way that would automaticlaly assign proper 3d coordinates in such way that material would tile. You’ll be working at quarter of speed compared to editors like hammer. Just try it yourself, really. Free up half of a hour and try to model a city block. Assembling that from meshes will be major pain in the ***, you really want blocks and CSG for kind of things.

Those tools are badly needed in the engine. And the guy who promised to port over ProBuilder to unreal is currently silent.

The point is, if YOU specifically don’t need those tools, then the best idea would be to walk away instead of arguing to death with people who need them.