[=SonKim;198943]
I can’t speak about Maya/3DS in terms of level creation, since I’m not will verse in either but it’s not good to make generalized statements like that. I’m a Modo user, it’s a great general purpose DCC app but for me it’s slower for level design compare the Source Engine 2 Hammer editor(which is like Modo-lite but geared toward level design,with aspect of Maya). Bottomline is, Geometry Editor 2.0 is going to happen(it’s on the to-do list), so you might want to add something more constructive to the conversation instead of shooting down the idea of an integrated modeling experience…?
I’d love to do some GUI mock-up of Geometry Editor 2.0 but I think that require programming with Slate!?
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Actually, considering GE 2.0 is inevitable, maybe some threads like “Geometry Editor 2.0 Suggestions” would be useful?
For example, video provided by is a nice example of good feedback. GUI mockups, suggestions and experience from using other editors and UE4 BSP in one place could be very useful when Epic start to work on GE2.0