(VIDEO) UE4's Geometry Mode is inadequate when compared with that of Quake 1

[=;198902]
Wow, that’s really cool. I oughta check out Source 2.
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Definitely try it, let me know what you think about it!

[=Errvald;198932]
3ds max, Maya etc do way better job, why re-invent the wheel (and not a better one).
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I can’t speak about Maya/3DS in terms of level creation, since I’m not will verse in either but it’s not good to make generalized statements like that. I’m a Modo user with 4 years of freelancing experience, it’s a great general purpose DCC app but for me it’s slower for level design compare the Source Engine 2 Hammer editor(which is like Modo-lite but geared toward level design,with aspect of Maya). Bottomline is, Geometry Editor 2.0 is going to happen(it’s on the to-do list), so you might want to add something more constructive to the conversation instead of shooting down the idea of an integrated modeling experience…?

I’d love to do some GUI mock-up of Geometry Editor 2.0 but I think that require programming with Slate!?