(VIDEO) UE4's Geometry Mode is inadequate when compared with that of Quake 1

[=Soulrolll;198502]
Finally someone gets it, basically just thrown in the towel with Unreal Engine today, I’m sick of the complexity of learning Maya, importing something that looks like garbage ( isn’t casting shadows properly light bleeds through from outside lol…, don’t get me started on uv texturing I would have better luck programming my own NASA space shuttle launch ) all so I can make basic level walls and texture them the correct way.

And of course some 3d artist already knows how do , a simple task that takes about 100 steps that involves light maps, shaders, morph toasters etc, Flux Capacitor, etc, it’s ‘not new user friendly’ and it’s time consuming beyond stupid.
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I’m afraid to say, making a game is VERY time consuming. If you are a 3d artist you should know about UV maps, if you don’t want to hire one then what do you need UE4 for then?