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Someone mentioned indies leaving for other ‘indie’ friendly engines due to the lack of , hence why I mentioned Unity.
Those are game specific tools.
I want UE4 to be able to sculpt models the same way ZBrush does and then convert them to static meshes, plus I want UE4 to have a UV unwrap tool etc.
I’m sorry but BSP are good enough for placeholders, with the hint word here being * PLACEHOLDER *.
Don’t ask for UE4 to become Pixologic + Autodesk + Adobe.
whole debate comes from people who are used with MODs and thought making ‘real’ games would be that easy.
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Yes, go and say that in the Unreal Tournament 4 forums where all maps now are under GSC/BSP, and to the mappers(hobbyist & professionals) from Call of Duty, Counter, Valve games and other games.
And if you haven’t used that in your life to create a map why comment about ?