(VIDEO) UE4's Geometry Mode is inadequate when compared with that of Quake 1

[=“MothDoctor, post:303, topic:17866”]

@JiggyWatt
The new “geometry tools” are about mesh modeling and sculpting. It’s not about upgrading BSP meant for making box-like levels.
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I don’t think I’ve ever seen tools used for mesh modeling and sculpting. Geo tools/bsp (as far as I know) have always been used for “box-like levels” to get a sense of proportions and composition. I feel silly citing documentation but BSP’s usefulness is pretty obvious for prototyping:

https://i.imgur.com/5wwzZyX.png

I still really like UE4’s geometry editing. Vertex snapping, non-destructive booleans, the pen/lathe are all fantastic features.
For a tool as popular as UE4 though, I just think some users, particularly level designers, world builders, and 3d artists would benefit from a bit more options or slight quality-of-life improvements in the geometry creation:

If I’m wrong on any of these, any corrections would be appreciated. For all I know, maybe I’m just bad at UE4 and there’s correct/better techniques I’m unwary of.