6 years later in 2020, what happened to whole effort for better geometry tools? Did it just die out?
BSP still has great utility for block outs and earlier stages of development, especially for planning modular assets, so I’m somewhat shocked at how almost no progress in geometry building has been made since, and users have to rely on 3rd party content like SuperGrid:
https://.com/watch?v=ZZZewdBsf3Y
The common thread of Hammeur/hammer, supergrid, probuilder, etc. is that they’re very conducive at snapping geometry flush to the grid.
Meanwhile, is Unreal’s own tutorial struggling just to get a wall to align properly (~6:40):
https://.com/watch?v=57MxoF4sy84
@ If you read (or anyone else in the same boat), I was curious what your workflow is like nowadays for block outs.