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Yes, Unity the best example no comment…
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Someone mentioned indies leaving for other ‘indie’ friendly engines due to the lack of , hence why I mentioned Unity.
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Check the all games of Call of Duty series from 2003 to 2014 (Using BSP/GSC ) all maps are different and now check the Battlefield (With Models) all maps with the same house/wall/window model, that is nice…
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Those are game specific tools.
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The pros of BSP is create different maps/levels and create that faster than create the same in external editor.
You can create the level in BSP and then convert to static mesh where is the problem ?
If you make an engine, the idea is give all tools to create what you like/need (your idea).
*And no ProBuilder, Cryengine CSG, Cube 2 Sauerbraten, Tesseract aren’t a examples of true BSP edit or fast edit. Like Radiant or Hammer are.
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I want UE4 to be able to sculpt models the same way ZBrush does and then convert them to static meshes, plus I want UE4 to have a UV unwrap tool etc.
I’m sorry but BSP are good enough for placeholders, with the hint word here being * PLACEHOLDER *.
Don’t ask for UE4 to become Pixologic + Autodesk + Adobe.
whole debate comes from people who are used with MODs and thought making ‘real’ games would be that easy.