(VIDEO) UE4's Geometry Mode is inadequate when compared with that of Quake 1

Its basically mesh editing that is shown in the video. Not really much boolean CSG going on there…
On that level, a 3d package is surely more powerfull than what is shown in the video.

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but I use Blender. There is no incentive for me to learn another package
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If you know blender, you will find Modo very easy to learn.

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As for industry (working for a game dev company) - you might end up in a company that doesn’t use MODO and doesn’t allow you to use your software. With UE4 having proper CSG tools put on the same board. Passing CSG based level between departments and companies is seamless, while anything modeled requires source assets and both parties having same modeling software and same skills.
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Well, that argument is flawed.
For example, I know offhand 3 companies that would not let you use blender for example.
Also, in the industry, it is not a problem to work with source assets. Thats why FBX is so well used.
Especially to be seamless between companies. There are tons of software packages out there for 3d asset creation.
They would all be useless for UE custom CSG geometry.
Usually levels are not “passed around”; not in the more matured workflows.
Lastly, not needs to have the same modelling skill because not everybody is doing the same job on the model.
Besides, wouldnt everybody then need the same “csg skill” level?