(VIDEO) UE4's Geometry Mode is inadequate when compared with that of Quake 1

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The thing is that if Epic has no time/resources to implement other, more critical features and bug fixes, they are not going to implement CSG in UE4 any time soon (or ever).

With currently available approach, you’d block out level in TrenchBroom for example, bring it into UE4, play test it, go back, fix it, etc. So once it’s all said and done, do lighting and detail pass (with meshes) in UE4. Note that when you bring Quake’s map (or HL2’s map or Doom 3 map) into UE4, it is brought as bunch of static meshes, not as brushes.
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Not to be rude, but I don’t understand the “no time/resources” argument being made.

Do you know something we don’t?

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