(VIDEO) UE4's Geometry Mode is inadequate when compared with that of Quake 1

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Here lies a problem - you don’t want for your level to be made as single mesh. Even a single room better be made of several primitives, because of the way UE4’s culling system works.

So CSG is still better than Bender’s method. Btw, there is a plugin that imports maps made with Hammer / DarkRadiant / TrenchBroom. So far, it’s the only decent method of making CSG maps and getting them into UE4.
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Alright - Interesting. Did not know that thanks :slight_smile: