Hi, I found topic today and I felt connected to the majority in here.
Currently what UE4 provides, I don’t understand it and it doesn’t seem to be working for me. Whatever I found back in tutorials, the BSP just doesn’t seem to do that (I can’t even resize meshes with it other then using the Scale options in the Mesh properties).
It would be nice, actually bloody , to have a proper LevelDesign tool in UE4. But on the other hand, as we normally work in a 3rd party program, i.e. Blender/3D , it’s maybe better to continue with workflow. But back to the first hand, for quick prototyping for a level it’s a bit of a large workflow (model it, export it, import it, place it, find problems and restart the flow).