(VIDEO) UE4's Geometry Mode is inadequate when compared with that of Quake 1

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Just some examples (by Simon “Sock” O’Callaghan) of what has been done with BSP: http://www.simonoc.com/pages/design.htm (except Crysis maps of course)

Here is another one:

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Note that is was for Quake and Quake 3. Imagine how it can look in UE4 !!!
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There’s no doubting that good maps can be made using CSG/BSP tools thats why UE4 needs its BSP tools improved and maybe the engine to handle the improvements, even if the level was build in BSP then converted to Meshes that would be of great help to the new comer to UE4 who’s use to level design in Hammer or one of the other tools and only using a 3d program for props or characters, Talking of converters i know HammUEr is out now But if you wanted to just convert >vmf’s to fbx models there’s Source FBX Tool and BSP Proper Tool - Old Developments - PixelTail Games - Creators of Tower Unite! i haven’t really played around with so don’t know how collisions are effected if they are