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If Epic want to seriously move in on the indie game/small team space, is a pretty simple reshuffling of priorities to solve a problem Unreal’s had since The Beginning which has continually stopped people converting from other engines
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Last time I checked none of the major Game Engines had incorporated their own ‘3ds max’ in their editor.
BSPs are enough for placeholders, I have the feeling you guys are confusing game engines with game mods…