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Again, not every UE4 user is a part of AAA . A lot of indies use UE4 and 95% of indies do not have resources to create AAA art of Bloodborne.
It’s not about masterpiece vs flat surface with normal maps purchased from marketplace. It’s about getting levels done in timely manner with resources at hand. For indies it’s CSG as seen in Quake/CS.
I’d love for my games to look like AAA games. However, I either need time (which waits for no one) or a ton of money to hire a of AAA artists. Neither is feasible to obtain.
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You can achieve high quality without having to have tons of money. Expensive software won’t do anything if you don’t have any skill to use them, and a skilled person could make something good whether they were using Blender or 3ds Max. I’ve seen many indies do a much better job than Counter Strike.