(VIDEO) UE4's Geometry Mode is inadequate when compared with that of Quake 1

Most people are striving for things to look as good as they can, that’s one of the reasons people use UE4, and even other non realistic styles don’t have to look blocky

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The interesting thing is that since “building levels from meshes” became popular, I started seeing less of interesting level designs. It is pretty much “heightmap with some trees and placeables” days, akin to Trespasser game from 1998.
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What about today’s games aren’t interesting? Battlefront is one of the best looking games of all time. Bloodborne is a masterpiece, you’re saying those games have less interesting level design?