(VIDEO) UE4's Geometry Mode is inadequate when compared with that of Quake 1

wow, its looks like thread got a little heated, I think should try to be a bit calmer.

as for the BSP tools, I for one think they do need to be improved even if its only for faster prototyping.

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There’s no point in bringing up high-budget AAA titles
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I don’t know about anyone else but I consider the borderlands game series AAA and they use quite a bit of BSP:).

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Unity does that (monitors changes to file), and that is very annoying , because every time you re-save some file, you have to wait till editor editor finishes (re)importing it, before you actually can do anything in the level. If the file is an fbx skeleton with dozen animation, pause can be significant. Now, UE4 fbx import is very slow, so will get on your nerves very quickly.
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what if you could choose which files UE4 monitored and when it re-imports them?, maybe even have “re-import selected” button so UE4 would either auto-import when it detects a change to a file… or it only re-imports any files being monitored when you press the button, that way you get the features without the annoyance plus the you would have total control.