Sorry for the necro again, would you be able to post a tutorial on this system? I’m working on a physics-based MP game myself where I manipulate the Velocity/Angular Velocity values directly.
Although my movement replicates, I still get fairly ‘jittery’ movement. Ideally I want to send as few updates about velocity/rotation as possible, as there might be a few hundred Physics-Simulating object in the world at once!