Any news about solving this bug in 4.15.1 ?
I don’t think this will happen in 4.16 now that we don’t use the AssetManager to access the OBB embedded in the APK. The AssetManager had to memory map the file which took process space which is limited on 32-bit. 4.16 bypasses this and opens the APK directly as a file.
is it fixed? after 6 years?
Any solutions?
I managed to get my video working. Just needed to enable Android Media Player Plugin. I’m baffled, by how little this is mentioned anywhere.
It is so surprising how much time developers are investing into playing video.
Next time if you want to play or stream video let us know here HISPlayer
With our Media Player you can easily stream both live and video on demand (VOD) streams with DASH and HLS (HTTP Live Streaming) formats and mp4.
Save your time!
You need to make sure that the video source files are in the same folder as the FileMediaSource. If you open one of your videos in Unreal, you may notice a little “!” warning icon near the field “File Path”, which means the video file will not get packaged because of the file location.