Vibe your way to $50k: the 2026 Epic AI MegaJam is coming

We suggest choosing other licenses that permit commercial use with attributions.

thanks for the answer, one more question.
My Unreal Engine project uses the official NVIDIA DLSS plugin to qualify for the NVIDIA RTX Award.

I noticed a potential conflict between two requirements:

  • Official Rules §15(d) appears to prohibit third-party trademarks in submissions, with an exception for the Unreal Engine logo.

  • NVIDIA’s DLSS SDK license requires NVIDIA trademark attribution in the game’s splash screen and credits.

Since NVIDIA is an official partner of the MegaJam and DLSS is explicitly listed as a qualifying technology for the NVIDIA RTX Award, I assume this situation has already been considered by the organizers.

Could you please confirm whether the mandatory NVIDIA attribution is permitted under §15(d), including the NVIDIA logo on the splash screen and in the credits?

I want to ensure my submission complies with both Epic’s competition rules and NVIDIA’s SDK licensing requirements.

Thank you for the clarification!

Hi @rhyan.smith! We’re making a two-player competitive game in Unreal Engine for the MegaJam. How will multiplayer entries be tested? Will judges be able to play together on two separate PCs?

We have a solo practice mode, but competing against another player is the main experience. Is that sufficient for judging, or is a complete single-player mode required? Are there any specific multiplayer connection/setup requirements?

Thanks!

Hi MegaJam team, I’m entering the Unreal Engine track. My itch.io account (Culaliya) is hitting “Project limit reached” when I try to create a new project. I’ve asked itch support to raise the limit.

Would it be allowed to repurpose an existing itch project page for a new game made during this MegaJam, with a new title, description, artwork, and packaged build? I can share the original page and proposed changes for review before editing it.

If that’s not allowed, is there another approved submission route for the Unreal Engine track before November 16 at 01:59 UTC while the account limit is in place? Thanks for clarifying.