Hello, If you want stuff to move around without skeletal meshes you can with timelines in blueprint. Import your chest and lid as seperate meshes and put them together in a blueprint. Make sure origin point for lid is where the “hinge” would be so it pivots at the edge not the middle. Then follow Zak Parrish’s tutorial on moving door in unreal engines massive tutorial playlist. Instead of moving the door, you will want rotate.