Wow. On the plus side, at least you can get the blue vertex indicators to show up. I can’t even get those, even in a very basic right-out-of-the-box FPS sample project. And it crashes pretty regularly saying something like “GPU removed,” as if it were somehow magically hot-swappable or something.
What a strange oversight. I would’ve thought Unreal would be more on-the-ball than this. Are my expectations really that far out of whack with reality?