Vertex snapping does not work in BP

Ok, have not though of that to get the arrow as the root, just need to make a new BP then.

Here are my wishes:

  • Vertex snapping within the blueprint viewport,
  • Setting the pivot of a actor or component to be centered, could swap like in 3Ds Max.
  • Vertex Snapping that snaps with vertex to vertex (whole object move)(currently it is pivot to vertex)
  • Adjust able pivot of the BP
  • That right click on a component does the same as it does in the editor window, most importantly access to “find in content browser” and “replace”
  • Show collisions in BP viewport
  • Selecting several objects at once in the editor viewport and then making a BP of that.
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