Ok, have not though of that to get the arrow as the root, just need to make a new BP then.
Here are my wishes:
- Vertex snapping within the blueprint viewport,
- Setting the pivot of a actor or component to be centered, could swap like in 3Ds Max.
- Vertex Snapping that snaps with vertex to vertex (whole object move)(currently it is pivot to vertex)
- Adjust able pivot of the BP
- That right click on a component does the same as it does in the editor window, most importantly access to “find in content browser” and “replace”
- Show collisions in BP viewport
- Selecting several objects at once in the editor viewport and then making a BP of that.