Vertex snapping does not work in BP

Now that I’m importing assets in UE 4.7 I’m having more problems. Before I could use a trick to get the pivot of a asset centered by using group (the 2nd is then just a dummy object I delete later) with that pivot I then use vertex snapping to get it positioned perfectly. But now that it less comfortable with making BPs I can’t just use that positioned asset because I have to use “add components” which doesn’t allow to add scene objects to the BP. Looks very much like a step backwards to me with the new way of making BPs. Limiting and less comfortable.