I got one of my BPs to match my viewport probably by changing the scale to 1 and manually getting it on the grid.
Of course I don’t want to do this with every single blueprint I create.
Can you just explain to me the workflow of how to get modular assets I into ue4 then Into the level snapping to the grid then snap those assets together and make a blueprint that align to the same grid?
My root is always 000 when I create a BP and my grids are always the same in BP and viewport, they just don’t align the same on their respective grids even if I try to make them different.
So I did some tests. I dragged in one wall asset aligned it to the grid and made that into a BP and it aligned to the BP grid automatically. I tried the same thing but with multiple wall assets next to eachother and it worked again great.
Now I try more wall assets a doorway and a cornerwall to make a square 20x20 room. Created a BP and it isn’t aligned in the BP but it is on the game grid. So it has something to do with that last test I did.
Any ideas? It’s annoying because if I add more assets to the BP they won’t align.