I have crazy snapping problems in ue4 as well. on the left is a bunch of modular meshes together and on the right is a bp i made by selecting those meshes and creating a bp using selection as components. When i do this the bp is not aligned to the grid like it was as meshes and i cant align it back to the grid in bp because the functionality in bp changes so much for the worse. Why cant bp editor be the same as the viewport editor? why cant the bp use the center the meshes and snap to the same grid as before?
i also got the bp to match the grid in bp yet in the viewport it doesnt match with the game grid. How hard is it to make the grids match?! Unreal grids are litterally unreal… theyre fake. I mean whats the point of snapping to grids if the grid doesnt match the grid in bp? PLEASE FIX THIS! MAKE ALL GRIDS MATCH UP!