Vertex Normal Rotation Alignment Tool v1.0 [Maya Script]

I finally managed to find a fix if you are having 2 skeleton meshes with morph targets and ZERO normal lighting issues! Have tested with multiple head types on the same body with ZERO lighting issues! :partying_face:
Will write it up in the script🍻


This is a character with 2 skeleton meshes head & body separate with the head having morph targets and ZERO lighting issues around the neck seam!

This is the head just to show you it has morph targets.