Just amazing.
Are you also considering collision in same way?
Like if I’ll be using an instance of a character as an enemy, his weapon/fist can have somehow a capsule collision in order to account for damage?
If you solve this, well, release it
Just amazing.
Are you also considering collision in same way?
Like if I’ll be using an instance of a character as an enemy, his weapon/fist can have somehow a capsule collision in order to account for damage?
If you solve this, well, release it